RustboroCity_MapScripts::
	map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_OnTransition
	map_script MAP_SCRIPT_ON_FRAME_TABLE, RustboroCity_OnFrame
	.byte 0

RustboroCity_OnTransition:
	setflag FLAG_VISITED_RUSTBORO_CITY
	call Common_EventScript_SetupRivalGfxId
	call_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_HideMapNamePopup
	getplayerxy VAR_TEMP_0, VAR_TEMP_1
	goto_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_PositionScientistForExit
	end

RustboroCity_EventScript_PositionScientistForExit::
	goto_if_eq VAR_TEMP_0, 11, RustboroCity_EventScript_PositionScientistLeftExit
	setobjectxyperm LOCALID_RUSTBORO_SCIENTIST, 12, 15
	end

RustboroCity_EventScript_PositionScientistLeftExit::
	setobjectxyperm LOCALID_RUSTBORO_SCIENTIST, 11, 15
	end

RustboroCity_EventScript_HideMapNamePopup::
	setflag FLAG_HIDE_MAP_NAME_POPUP
	return

RustboroCity_OnFrame:
	map_script_2 VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_ScientistAddMatchCall
	.2byte 0

RustboroCity_EventScript_ScientistAddMatchCall::
	lockall
	setvar VAR_ROUTE104_STATE, 1
	applymovement LOCALID_PLAYER, RustboroCity_Movement_PlayerWalkDown
	waitmovement 0
	playse SE_EXIT
	delay 10
	addobject LOCALID_RUSTBORO_SCIENTIST
	applymovement LOCALID_RUSTBORO_SCIENTIST, RustboroCity_Movement_ScientistApproachPlayer
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_SCIENTIST, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_SCIENTIST, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	applymovement LOCALID_RUSTBORO_SCIENTIST, RustboroCity_Movement_ScientistWalkInPlaceDown
	waitmovement 0
	msgbox RustboroCity_Text_DevelopedNewPokenavFeature, MSGBOX_DEFAULT
	closemessage
	setflag FLAG_HAS_MATCH_CALL
	applymovement LOCALID_RUSTBORO_SCIENTIST, Common_Movement_WalkInPlaceFasterLeft
	waitmovement 0
	playse SE_CLICK
	delay 10
	playse SE_CLICK
	delay 10
	playse SE_CLICK
	delay 10
	playse SE_CLICK
	delay 20
	applymovement LOCALID_RUSTBORO_SCIENTIST, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	msgbox RustboroCity_Text_AddedMatchCallPleaseCallMrStone, MSGBOX_DEFAULT
	closemessage
	delay 20
	goto RustboroCity_EventScript_MatchCallTutorial

RustboroCity_EventScript_PleaseSelectPokenav::
	msgbox RustboroCity_Text_PleaseSelectPokenav, MSGBOX_DEFAULT
	closemessage
	delay 10
	goto RustboroCity_EventScript_MatchCallTutorial

RustboroCity_EventScript_MatchCallTutorial::
	setflag FLAG_ADDED_MATCH_CALL_TO_POKENAV
	special ScriptMenu_CreateStartMenuForPokenavTutorial
	waitstate
	switch VAR_RESULT
	case 0, RustboroCity_EventScript_PleaseSelectPokenav
	case 1, RustboroCity_EventScript_PleaseSelectPokenav
	case 2, RustboroCity_EventScript_PleaseSelectPokenav
	case 4, RustboroCity_EventScript_PleaseSelectPokenav
	case 5, RustboroCity_EventScript_PleaseSelectPokenav
	case 6, RustboroCity_EventScript_PleaseSelectPokenav
	case 7, RustboroCity_EventScript_PleaseSelectPokenav
	case MULTI_B_PRESSED, RustboroCity_EventScript_PleaseSelectPokenav
	special OpenPokenavForTutorial
	waitstate
	delay 20
	msgbox RustboroCity_Text_IdBetterGetBackToWork, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_RUSTBORO_SCIENTIST, RustboroCity_Movement_ScientistLeave
	waitmovement 0
	playse SE_EXIT
	removeobject LOCALID_RUSTBORO_SCIENTIST
	setflag FLAG_HIDE_RUSTBORO_CITY_SCIENTIST
	setvar VAR_RUSTBORO_CITY_STATE, 7
	clearflag FLAG_HIDE_MAP_NAME_POPUP
	releaseall
	end

RustboroCity_Movement_ScientistWalkInPlaceDown:
	walk_in_place_down
	step_end

RustboroCity_Movement_PlayerWalkDown:
	walk_down
	step_end

RustboroCity_Movement_ScientistApproachPlayer:
	walk_down
	delay_16
	step_end

@ Unused
RustboroCity_Movement_ScientistWalkAroundPlayer:
	delay_16
	walk_left
	walk_down
	walk_down
	walk_right
	walk_in_place_faster_up
	delay_16
	step_end

RustboroCity_Movement_ScientistLeave:
	walk_up
	step_end

RustboroCity_EventScript_FatMan::
	lock
	faceplayer
	goto_if_set FLAG_DEVON_GOODS_STOLEN, RustboroCity_EventScript_FatManSawGrunt
	msgbox RustboroCity_Text_WeShortenItToDevon, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_FatManSawGrunt::
	msgbox RustboroCity_Text_SneakyLookingManWentAroundCorner, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_DevonEmployee2::
	lock
	faceplayer
	msgbox RustboroCity_Text_YoureNewAroundHere, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_Woman::
	msgbox RustboroCity_Text_GymLeaderIsntEasyWithFire, MSGBOX_NPC
	end

RustboroCity_EventScript_Man1::
	lock
	faceplayer
	goto_if_set FLAG_BADGE01_GET, RustboroCity_EventScript_Man1HaveBadge
	msgbox RustboroCity_Text_HaveYouChallengedGym, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_Man1HaveBadge::
	msgbox RustboroCity_Text_HeyThatsRustborosGymBadge, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_Boy2::
	lock
	faceplayer
	goto_if_set FLAG_RECEIVED_POKENAV, RustboroCity_EventScript_Boy2BrineyLeftTunnel
	msgbox RustboroCity_Text_MrBrineyWalksInTheTunnel, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_Boy2BrineyLeftTunnel::
	msgbox RustboroCity_Text_MrBrineyLovesPeeko, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_Twin::
	msgbox RustboroCity_Text_WowYouHavePokemon, MSGBOX_NPC
	end

RustboroCity_EventScript_NinjaBoy::
	msgbox RustboroCity_Text_CatchRarePokemonIfIGoToSchool, MSGBOX_SIGN
	end

RustboroCity_EventScript_TunnelSign::
	msgbox RustboroCity_Text_TunnelNearingCompletion, MSGBOX_SIGN
	end

RustboroCity_EventScript_DevonCorpSign::
	msgbox RustboroCity_Text_DevonCorpSign, MSGBOX_SIGN
	end

RustboroCity_EventScript_GymSign::
	msgbox RustboroCity_Text_GymSign, MSGBOX_SIGN
	end

@ Unused
RustboroCity_EventScript_DevonCorpBranchOfficeSign::
	msgbox RustboroCity_Text_DevonCorpBranchOfficeSign, MSGBOX_SIGN
	end

RustboroCity_EventScript_CitySign::
	msgbox RustboroCity_Text_CitySign, MSGBOX_SIGN
	end

RustboroCity_EventScript_TrainersSchoolSign::
	msgbox RustboroCity_Text_TrainersSchoolSign, MSGBOX_SIGN
	end

RustboroCity_EventScript_CuttersHouseSign::
	msgbox RustboroCity_Text_CuttersHouse, MSGBOX_SIGN
	end

RustboroCity_EventScript_LittleBoy::
	lock
	faceplayer
	msgbox RustboroCity_Text_PokemonCanChangeLookFromExp, MSGBOX_DEFAULT
	applymovement LOCALID_RUSTBORO_LITTLE_BOY, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

RustboroCity_EventScript_LittleGirl::
	lock
	faceplayer
	msgbox RustboroCity_Text_PokemonChangeShape, MSGBOX_DEFAULT
	applymovement LOCALID_RUSTBORO_LITTLE_GIRL, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

RustboroCity_EventScript_Man2::
	lock
	faceplayer
	msgbox RustboroCity_Text_TradePokemonGrowFast, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_StolenGoodsTrigger0::
	lockall
	setobjectxyperm LOCALID_RUSTBORO_DEVON_EMPLOYEE, 14, 21
	setobjectmovementtype LOCALID_RUSTBORO_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
	setvar VAR_0x8004, 0
	goto RustboroCity_EventScript_StolenGoodsScene
	end

RustboroCity_EventScript_StolenGoodsTrigger1::
	lockall
	setobjectxyperm LOCALID_RUSTBORO_DEVON_EMPLOYEE, 14, 21
	setobjectmovementtype LOCALID_RUSTBORO_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
	setvar VAR_0x8004, 1
	goto RustboroCity_EventScript_StolenGoodsScene
	end

RustboroCity_EventScript_StolenGoodsTrigger2::
	lockall
	setobjectxyperm LOCALID_RUSTBORO_DEVON_EMPLOYEE, 14, 21
	setobjectmovementtype LOCALID_RUSTBORO_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
	setvar VAR_0x8004, 2
	goto RustboroCity_EventScript_StolenGoodsScene
	end

RustboroCity_EventScript_StolenGoodsTrigger3::
	lockall
	setobjectxyperm LOCALID_RUSTBORO_DEVON_EMPLOYEE, 14, 21
	setobjectmovementtype LOCALID_RUSTBORO_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
	setvar VAR_0x8004, 3
	goto RustboroCity_EventScript_StolenGoodsScene
	end

RustboroCity_EventScript_StolenGoodsTrigger4::
	lockall
	setobjectxyperm LOCALID_RUSTBORO_DEVON_EMPLOYEE, 14, 21
	setobjectmovementtype LOCALID_RUSTBORO_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
	setvar VAR_0x8004, 4
	goto RustboroCity_EventScript_StolenGoodsScene
	end

RustboroCity_EventScript_StolenGoodsScene::
	msgbox RustboroCity_Text_OutOfTheWay, MSGBOX_DEFAULT
	closemessage
	playbgm MUS_ENCOUNTER_AQUA, FALSE
	addobject LOCALID_RUSTBORO_GRUNT
	addobject LOCALID_RUSTBORO_DEVON_EMPLOYEE
	applymovement LOCALID_RUSTBORO_GRUNT, RustboroCity_Movement_GruntEscape
	waitmovement 0
	removeobject LOCALID_RUSTBORO_GRUNT
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt1
	waitmovement 0
	msgbox RustboroCity_Text_WaitDontTakeMyGoods, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt2
	waitmovement 0
	fadedefaultbgm
	removeobject LOCALID_RUSTBORO_DEVON_EMPLOYEE
	setobjectxyperm LOCALID_RUSTBORO_DEVON_EMPLOYEE, 30, 10
	clearflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1
	setflag FLAG_DEVON_GOODS_STOLEN
	setvar VAR_RUSTBORO_CITY_STATE, 2
	setvar VAR_RUSTURF_TUNNEL_STATE, 2
	setvar VAR_ROUTE116_STATE, 1
	clearflag FLAG_HIDE_ROUTE_116_MR_BRINEY
	clearflag FLAG_HIDE_RUSTURF_TUNNEL_PEEKO
	clearflag FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT
	setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
	setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
	releaseall
	end

@ Unused
RustboroCity_EventScript_ShadyCharacterTookOff::
	msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT
	return

@ Unused
RustboroCity_EventScript_YouGotItThankYou::
	msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT
	return

@ Unknown, unused employee movements. Based on the differences in movement theyre for approaching an object (probably the player) in different positions
RustboroCity_EventScript_EmployeeApproachUp::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachUp
	waitmovement 0
	return

@ Unused, see above
RustboroCity_EventScript_EmployeeApproachLeft::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachLeft
	waitmovement 0
	return

@ Unused, see above
RustboroCity_EventScript_EmployeeApproachRight::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachRight
	waitmovement 0
	return

@ Unused, see above
RustboroCity_EventScript_EmployeeApproachDown::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachDown
	waitmovement 0
	return

@ Unused, similar movement to the above scripts
RustboroCity_EventScript_EmployeeApproachPlayerFar::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerFar
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	return

@ Unused
RustboroCity_Movement_GruntEscapeExtended:
	walk_faster_right
	walk_faster_right
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	step_end

RustboroCity_Movement_GruntEscape:
	walk_faster_right
	walk_faster_right
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	step_end

RustboroCity_Movement_EmployeeChaseGrunt1:
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_in_place_faster_up
	step_end

RustboroCity_Movement_EmployeeChaseGrunt2:
	walk_up
	walk_up
	walk_up
	walk_up
	walk_up
	walk_up
	walk_up
	step_end

@ Functionally unused
RustboroCity_Movement_EmployeeApproachUp:
	walk_down
	walk_right
	walk_right
	step_end

@ Functionally unused
RustboroCity_Movement_EmployeeApproachLeft:
	walk_down
	walk_down
	walk_right
	walk_right
	step_end

@ Functionally unused
RustboroCity_Movement_EmployeeApproachRight:
	walk_down
	walk_down
	walk_right
	walk_right
	step_end

@ Functionally unused
RustboroCity_Movement_EmployeeApproachDown:
	walk_down
	walk_down
	walk_down
	walk_right
	walk_right
	step_end

@ Functionally unused
RustboroCity_Movement_EmployeeApproachPlayerFar:
	walk_down
	walk_down
	walk_down
	walk_right
	walk_right
	walk_right
	walk_in_place_faster_down
	step_end

RustboroCity_EventScript_DevonEmployee1::
	lock
	faceplayer
	goto_if_set FLAG_RECOVERED_DEVON_GOODS, RustboroCity_EventScript_ReturnGoodsSpokeToEmployee
	msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT
	release
	end

RustboroCity_EventScript_ReturnGoodsSpokeToEmployee::
	waitse
	setvar VAR_TEMP_1, 4
	goto RustboroCity_EventScript_ReturnGoods
	end

RustboroCity_EventScript_HelpGetGoodsTrigger0::
	lockall
	setvar VAR_TEMP_1, 0
	goto RustboroCity_EventScript_EmployeeAskToGetGoods
	end

RustboroCity_EventScript_HelpGetGoodsTrigger1::
	lockall
	setvar VAR_TEMP_1, 1
	goto RustboroCity_EventScript_EmployeeAskToGetGoods
	end

RustboroCity_EventScript_HelpGetGoodsTrigger2::
	lockall
	setvar VAR_TEMP_1, 2
	goto RustboroCity_EventScript_EmployeeAskToGetGoods
	end

RustboroCity_EventScript_HelpGetGoodsTrigger3::
	lockall
	setvar VAR_TEMP_1, 3
	goto RustboroCity_EventScript_EmployeeAskToGetGoods
	end

RustboroCity_EventScript_EmployeeAskToGetGoods::
	call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp1
	call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft1
	call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown1
	call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown1
	setflag FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN
	setvar VAR_RUSTBORO_CITY_STATE, 3
	copyobjectxytoperm LOCALID_RUSTBORO_DEVON_EMPLOYEE
	msgbox RustboroCity_Text_HelpMeIWasRobbed, MSGBOX_DEFAULT
	releaseall
	end

@ The below movement scripts are either partially or fully duplicated by the movement scripts when the player returns the goods
RustboroCity_EventScript_EmployeeFacePlayerUp1::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	return

RustboroCity_EventScript_EmployeeFacePlayerLeft1::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_FaceRight
	waitmovement 0
	return

RustboroCity_EventScript_EmployeeFacePlayerDown1::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	return

RustboroCity_EventScript_EmployeeApproachPlayerDown1::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	return

RustboroCity_Movement_EmployeeApproachPlayerDown:
	walk_down
	step_end

RustboroCity_EventScript_ReturnGoodsTrigger0::
	lockall
	setvar VAR_TEMP_1, 0
	goto RustboroCity_EventScript_ReturnGoods
	end

RustboroCity_EventScript_ReturnGoodsTrigger1::
	lockall
	setvar VAR_TEMP_1, 1
	goto RustboroCity_EventScript_ReturnGoods
	end

RustboroCity_EventScript_ReturnGoodsTrigger2::
	lockall
	setvar VAR_TEMP_1, 2
	goto RustboroCity_EventScript_ReturnGoods
	end

RustboroCity_EventScript_ReturnGoodsTrigger3::
	lockall
	setvar VAR_TEMP_1, 3
	goto RustboroCity_EventScript_ReturnGoods
	end

RustboroCity_EventScript_ReturnGoods::
	call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp2
	call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft2
	call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown2
	call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown2
	call_if_eq VAR_TEMP_1, 4, RustboroCity_EventScript_EmployeeFacePlayerRight
	msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT
	giveitem ITEM_GREAT_BALL
	call_if_eq VAR_RESULT, FALSE, RustboroCity_EventScript_BagFull
	msgbox RustboroCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT
	closemessage
	setflag FLAG_RETURNED_DEVON_GOODS
	setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1
	setvar VAR_RUSTBORO_CITY_STATE, 5
	delay 30
	warp MAP_RUSTBORO_CITY_DEVON_CORP_3F, 2, 2
	waitstate
	releaseall
	end

RustboroCity_EventScript_BagFull::
	msgbox RustboroCity_Text_YoureLoadedWithItems, MSGBOX_DEFAULT
	return

RustboroCity_EventScript_EmployeeFacePlayerUp2::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	return

RustboroCity_EventScript_EmployeeFacePlayerLeft2::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterRight
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_FaceLeft
	waitmovement 0
	return

RustboroCity_EventScript_EmployeeFacePlayerDown2::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	return

RustboroCity_EventScript_EmployeeApproachPlayerDown2::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	return

RustboroCity_EventScript_EmployeeFacePlayerRight::
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
	waitmovement 0
	return

RustboroCity_EventScript_Rival::
	lockall
	call_if_unset FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_FacePlayer
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_PlayRivalMusic::
	checkplayergender
	goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_PlayMayMusic
	goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_PlayBrendanMusic
	return

RustboroCity_EventScript_PlayMayMusic::
	playbgm MUS_ENCOUNTER_MAY, TRUE
	return

RustboroCity_EventScript_PlayBrendanMusic::
	playbgm MUS_ENCOUNTER_BRENDAN, TRUE
	return

RustboroCity_EventScript_RivalTrigger0::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer0
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalTrigger1::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer1
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalTrigger2::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer2
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalTrigger3::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer3
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalTrigger4::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer4
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalTrigger5::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer5
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalTrigger6::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer6
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalTrigger7::
	lockall
	call RustboroCity_EventScript_PlayRivalMusic
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	playse SE_PIN
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer7
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	goto RustboroCity_EventScript_RivalEncounter

RustboroCity_EventScript_RivalEncounter::
	checkplayergender
	goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_MayEncounter
	goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_BrendanEncounter
	end

RustboroCity_EventScript_MayEncounter::
	goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_MayBrineyHint
	goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_MayAskToBattle
	setflag FLAG_MET_RIVAL_RUSTBORO
	msgbox RustboroCity_Text_MayHiLetsRegister, MSGBOX_DEFAULT
	closemessage
	delay 30
	playfanfare MUS_REGISTER_MATCH_CALL
	msgbox RustboroCity_Text_RegisteredMay, MSGBOX_DEFAULT
	waitfanfare
	closemessage
	delay 30
	setflag FLAG_ENABLE_RIVAL_MATCH_CALL
	setvar VAR_RUSTBORO_CITY_STATE, 8
	setvar VAR_ROUTE104_STATE, 2
	setvar VAR_0x8008, 0
	msgbox RustboroCity_Text_MayPassedBrineyWantToBattle, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay
	msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT
	call RustboroCity_EventScript_RestoreBgm
	releaseall
	end

RustboroCity_EventScript_MayAskToBattle::
	setvar VAR_0x8008, 1
	msgbox RustboroCity_Text_MayWantToBattle, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay
	msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT
	releaseall
	end

RustboroCity_EventScript_BattleMay::
	msgbox RustboroCity_Text_MayImNotGoingToLose, MSGBOX_DEFAULT
	switch VAR_STARTER_MON
	case 0, RustboroCity_EventScript_BattleMayTreecko
	case 1, RustboroCity_EventScript_BattleMayTorchic
	case 2, RustboroCity_EventScript_BattleMayMudkip
	end

RustboroCity_EventScript_MayBrineyHint::
	msgbox RustboroCity_Text_MayMrBrineyHint, MSGBOX_DEFAULT
	call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm
	releaseall
	end

RustboroCity_EventScript_RestoreBgm::
	savebgm MUS_DUMMY
	fadedefaultbgm
	return

RustboroCity_EventScript_BattleMayTreecko::
	trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TREECKO, RustboroCity_Text_MayDefeat
	setflag FLAG_DEFEATED_RIVAL_RUSTBORO
	goto RustboroCity_EventScript_MayBrineyHint
	end

RustboroCity_EventScript_BattleMayTorchic::
	trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TORCHIC, RustboroCity_Text_MayDefeat
	setflag FLAG_DEFEATED_RIVAL_RUSTBORO
	goto RustboroCity_EventScript_MayBrineyHint
	end

RustboroCity_EventScript_BattleMayMudkip::
	trainerbattle_no_intro TRAINER_MAY_RUSTBORO_MUDKIP, RustboroCity_Text_MayDefeat
	setflag FLAG_DEFEATED_RIVAL_RUSTBORO
	goto RustboroCity_EventScript_MayBrineyHint
	end

RustboroCity_EventScript_BrendanEncounter::
	goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanBrineyHint
	goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanAskToBattle
	setflag FLAG_MET_RIVAL_RUSTBORO
	msgbox RustboroCity_Text_BrendanHiLetsRegister, MSGBOX_DEFAULT
	closemessage
	delay 30
	playfanfare MUS_REGISTER_MATCH_CALL
	msgbox RustboroCity_Text_RegisteredBrendan, MSGBOX_DEFAULT
	waitfanfare
	closemessage
	delay 30
	setflag FLAG_ENABLE_RIVAL_MATCH_CALL
	setvar VAR_RUSTBORO_CITY_STATE, 8
	setvar VAR_ROUTE104_STATE, 2
	msgbox RustboroCity_Text_BrendanPassedBrineyWantToBattle, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan
	msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT
	call RustboroCity_EventScript_RestoreBgm
	releaseall
	end

RustboroCity_EventScript_BrendanAskToBattle::
	msgbox RustboroCity_Text_BrendanWantToBattle, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan
	msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT
	releaseall
	end

RustboroCity_EventScript_BattleBrendan::
	msgbox RustboroCity_Text_BrendanIWontGoEasy, MSGBOX_DEFAULT
	switch VAR_STARTER_MON
	case 0, RustboroCity_EventScript_BattleBrendanTreecko
	case 1, RustboroCity_EventScript_BattleBrendanTorchic
	case 2, RustboroCity_EventScript_BattleBrendanMudkip
	end

RustboroCity_EventScript_BrendanBrineyHint::
	msgbox RustboroCity_Text_BrendanMrBrineyHint, MSGBOX_DEFAULT
	call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm
	releaseall
	end

RustboroCity_EventScript_BattleBrendanTreecko::
	trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TREECKO, RustboroCity_Text_BrendanDefeat
	setflag FLAG_DEFEATED_RIVAL_RUSTBORO
	goto RustboroCity_EventScript_BrendanBrineyHint
	end

RustboroCity_EventScript_BattleBrendanTorchic::
	trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TORCHIC, RustboroCity_Text_BrendanDefeat
	setflag FLAG_DEFEATED_RIVAL_RUSTBORO
	goto RustboroCity_EventScript_BrendanBrineyHint
	end

RustboroCity_EventScript_BattleBrendanMudkip::
	trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_MUDKIP, RustboroCity_Text_BrendanDefeat
	setflag FLAG_DEFEATED_RIVAL_RUSTBORO
	goto RustboroCity_EventScript_BrendanBrineyHint
	end

RustboroCity_Movement_RivalApproachPlayer0:
	walk_down
	walk_left
	walk_left
	walk_left
	walk_left
	walk_down
	step_end

RustboroCity_Movement_RivalApproachPlayer1:
	walk_down
	walk_left
	walk_left
	walk_left
	walk_down
	step_end

RustboroCity_Movement_RivalApproachPlayer2:
	walk_down
	walk_left
	walk_left
	walk_down
	step_end

RustboroCity_Movement_RivalApproachPlayer3:
	walk_down
	walk_left
	walk_down
	step_end

RustboroCity_Movement_RivalApproachPlayer4:
	walk_down
	walk_down
	step_end

RustboroCity_Movement_RivalApproachPlayer5:
	walk_down
	walk_right
	walk_down
	step_end

RustboroCity_Movement_RivalApproachPlayer6:
	walk_down
	walk_right
	walk_right
	walk_down
	step_end

RustboroCity_Movement_RivalApproachPlayer7:
	walk_down
	walk_right
	walk_right
	walk_right
	walk_down
	step_end

RustboroCity_EventScript_Boy1::
	msgbox RustboroCity_Text_YouCanHave2On2Battle, MSGBOX_NPC
	end

RustboroCity_Text_WeShortenItToDevon:
    .string "得文公司……\n我们简称为得文。\p那家公司发明了\n很多便利的产品。$"

RustboroCity_Text_SneakyLookingManWentAroundCorner:
    .string "嗯？鬼鬼祟祟的人？\p说起来，好像的确有个\n可疑的家伙绕过那个拐角了。$"

RustboroCity_Text_HaveYouChallengedGym:
    .string "你去挑战过\n宝可梦道馆了吗？\p手中拿着那闪闪发光的\n道馆徽章时，我想训练家们\l都会意识到他们肩上负担的是什么。$"

RustboroCity_Text_HeyThatsRustborosGymBadge:
    .string "呀，那是卡那兹市的道馆徽章！\p我觉得，所有宝可梦道馆徽章之中，\n卡那兹市的是最漂亮的。$"

RustboroCity_Text_YoureNewAroundHere:
    .string "哦？你是谁？\n好像在附近没看到过你。\p你是新转来\n宝可梦训练家学校的吗？$"

RustboroCity_Text_GymLeaderIsntEasyWithFire:
    .string "我挑战过道馆馆主，但是……\p我的火属性宝可梦\n很难打赢他们……\p火属性宝可梦\n被岩石属性宝可梦克制……$"

RustboroCity_Text_MrBrineyWalksInTheTunnel:
    .string "老水手哈奇住在\n海边的小屋里，\p他经常去\n隧道里散步。$"

RustboroCity_Text_MrBrineyLovesPeeko:
    .string "老水手哈奇住在\n海边的小屋里，\p他说要去凯那市\n为他的宠物小皮买些东西。\p那个老水手\n一定很爱他的小皮。$"

RustboroCity_Text_WowYouHavePokemon:
    .string "哇，你也带着宝可梦！\p我长大以后\n也要带宝可梦一起去旅行。$"

RustboroCity_Text_CatchRarePokemonIfIGoToSchool:
    .string "宝可梦训练家学校！\p如果我进这所学校的话，\n捕捉稀有宝可梦会更容易吗？$"

RustboroCity_Text_PokemonCanChangeLookFromExp:
    .string "宝可梦在对战中获得经验后，\n到某时有可能会改变形态。$"

RustboroCity_Text_PokemonChangeShape:
    .string "宝可梦会改变形态？\n如果真是那样，我会大吃一惊的！$"

RustboroCity_Text_TradePokemonGrowFast:
    .string "交换得来的宝可梦\n成长会很快，\p但如果没有相应的道馆徽章，\n它有可能会不听你的话……$"

RustboroCity_Text_OutOfTheWay:
    .string "一边去！\n别挡路！$"

RustboroCity_Text_WaitDontTakeMyGoods:
    .string "等等！等——等！\p别抢我的包裹！$"

RustboroCity_Text_HelpMeIWasRobbed:
    .string "啊，是你！\p你是橙华森林里\n帮过我的那个训练家！\p请再帮我一次吧！\n海洋队抢了我的东西！\l我得把得文的物品拿回来！\p否则……\n我会有大麻烦的。$"

RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel:
    .string "那个可疑的家伙好像\n朝着那边的隧道逃跑了。$"

RustboroCity_Text_YouGotItThankYou:
    .string "嗨！怎么样了？\n得文的物品？\p太好了！\n你拿回来了！\p你真是厉害的训练家！\p这些超级球就\n作为我的谢礼吧！$"

RustboroCity_Text_YoureLoadedWithItems:
    .string "你背了太多东西，\n装不下这些超级球了。$"

RustboroCity_Text_PleaseComeWithMe:
    .string "我可以占用你些时间吗？\n请跟我来！$"

RustboroCity_Text_MayHiLetsRegister:
    .string "小遥：啊，{PLAYER}{KUN}！\p你的宝可导航\n装了对战寻呼功能吧！\p我们互相登记一下信息吧，\n这样随时都能联系了！\p…… …… ……$"

RustboroCity_Text_RegisteredMay:
    .string "把小遥\n登记到宝可导航里了。$"

RustboroCity_Text_MayPassedBrineyWantToBattle:
    .string "小遥：对了，我在橙华森林\n遇到哈奇老人了，\p他大概正要回\n他的海边小屋吧。\p对了，你的宝可梦图鉴进度怎么样，\n{PLAYER}{KUN}？我这边的进度不错哦！\p所以……\n要不要来场对战？$"

RustboroCity_Text_MayOhHaventRaisedPokemonEnough:
    .string "小遥：哎——为什么？\p你没有好好捕捉和培育\n宝可梦吗？\p作为训练家可不应该这样！$"

RustboroCity_Text_MayWantToBattle:
    .string "小遥：所以，怎么样？\n要不要来场对战？$"

RustboroCity_Text_MayImNotGoingToLose:
    .string "小遥：你刚刚成为训练家，\n{PLAYER}{KUN}。我可不会输哦！$"

RustboroCity_Text_MayDefeat:
    .string "呜哇！\n比想象中厉害得多……$"

RustboroCity_Text_MayMrBrineyHint:
    .string "小遥：对了，说到我刚才遇到的\n哈奇老人……\p{PLAYER}{KUN}，你刚搬过来，\n也许不知道，哈奇老人以前可是\l超级有名的水手。$"

RustboroCity_Text_BrendanHiLetsRegister:
    .string "小悠：嘿，{PLAYER}！\p你的宝可导航装了\n对战寻呼功能啊！太棒了！\p我们互相登记一下信息吧，\n这样就能随时联系了！\p…… …… ……$"

RustboroCity_Text_RegisteredBrendan:
    .string "把小悠\n登记到宝可导航里了。$"

RustboroCity_Text_BrendanPassedBrineyWantToBattle:
    .string "小悠：对了，我刚才在橙华森林\n遇到哈奇老人了，\p他大概正要回\n他的海边小屋吧。\p{PLAYER}，你的宝可梦图鉴进度怎么样？\n有几页了吗？\p我可完成了不少！\p要不要来场对战\n检验下你的成果？$"

RustboroCity_Text_BrendanNoConfidenceInPokemon:
    .string "小悠：怎么了？\n对自己的宝可梦没信心吗？$"

RustboroCity_Text_BrendanWantToBattle:
    .string "小悠：怎样？\n想和我来场对战吗？$"

RustboroCity_Text_BrendanIWontGoEasy:
    .string "小悠：虽然你刚成为训练家，\n但我不会手下留情哦！$"

RustboroCity_Text_BrendanDefeat:
    .string "嘿……\n挺有两下子嘛。$"

RustboroCity_Text_BrendanMrBrineyHint:
    .string "小悠：对了，你知道我刚刚遇到的\n那个哈奇老人吗？\p我想你刚搬来不久所以还不知道，\n{PLAYER}，\l哈奇老人以前可是超级有名的水手！$"

RustboroCity_Text_TunnelNearingCompletion:
    .string "“便利隧道\n即将完工！”\p……牌子上这么写着，\n但上面还有个用红漆\l画了的大大的“X”……$"

RustboroCity_Text_DevonCorpSign:
    .string "得文公司\p“我们会为您提供\n一切日常必需品。”$"

RustboroCity_Text_GymSign:
    .string "卡那兹市宝可梦道馆\n馆主：杜娟\p“陶醉于岩石的高材生！”$"

RustboroCity_Text_DevonCorpBranchOfficeSign:
    .string "得文公司分部办公室\p“闲杂人等\n请勿入内。”$"

RustboroCity_Text_CitySign:
    .string "这里是卡那兹市。\n“追求自然与科学相互融合的城市。”$"

RustboroCity_Text_TrainersSchoolSign:
    .string "宝可梦训练家学校\p“教给你关于\n宝可梦的一切！”$"

RustboroCity_Text_CuttersHouse:
    .string "居合劈大叔的家$"

RustboroCity_Text_DevelopedNewPokenavFeature:
    .string "我最近一直在为宝可导航的\n开发新功能……\p结果非常成功！\p{PLAYER}，能让我看看社长\n给你的宝可导航吗？$"

RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
    .string "好了，{PLAYER}！\p我给你的宝可导航\n加了个对战寻呼的功能。\p你现在可以用对战寻呼与登记到你\n宝可导航里的人聊天了。\p{PLAYER}，我们的社长兹伏奇已经\n登记到你的宝可导航里了，\p试试看吧，\n给我们社长打个电话。$"

RustboroCity_Text_PleaseSelectPokenav:
    .string "请选择宝可导航。$"

RustboroCity_Text_IdBetterGetBackToWork:
    .string "好了，我得继续工作了。\n一路顺风，{PLAYER}！$"

RustboroCity_Text_YouCanHave2On2Battle:
    .string "知道吗？\p即使你并未和其他训练家同行，\n也可以进行2对2战斗。\p如果你拥有2只以上宝可梦时\n被2个训练家看到，\l他们会同时向你挑战。\p你不觉得能独自打败\n2个训练家很厉害吗？$"
